Warhammer return of reckoning

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Soloing your way through the ranks, the game's version of levels, won't be a very exciting endeavour. Frankly, the PvE is not very interesting and is bland at best. When it comes to PvE (player versus environment), Warhammer Online: Age of Reckoning can be seen as severely lacking. Also, Mythic have a history of doing PvP-centric games, with their 2001 title Dark Age of Camelot being one of the main influences to their latest MMO. Where the PvP-system in games like World of Warcraft was added as an afterthought, Warhammer Online has been built from the ground up with PvP strongly in mind. Not only are Mythic extremely careful with Games Workshop's 25-year old Warhammer Fantasy-licence (they've been watched every step of the way), but Warhammer Online is completely focused on PvP (player versus player).

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In other words, everything is as it should be. One can argue that the two factions in World of Warcraft always have been at war with each other, at least over landmarks such as Alterac Valley or Halaa, but that's nothing compared to the fighting between Destruction and Order in Warhammer Online. Warhammer Online: Age of Reckoning is all about war.